Case Study 1:

INCRECO
Metaverse Space

INCRECO is a spatial environment developed from visual prompts provided by the client, translated into a real-time, explorable world.

The project operates at the intersection of external vision and spatial decision-making — requiring continuous interpretation of intent, constraints and production logic across tools and environments.

It also reflects an ongoing investigation into authorship in spatial systems — where control is distributed between client input, designer decisions and the limitations of real-time environments.

VISUAL PROMPTS PROVIDED BY THE CLIENT

MANUAL SCULPTING IN VR

BLENDER HARD SURFACE MODELING | UV MAPS | MODEL OPTIMIZATION

UNITY WORLD BUILDING

Live Real-Time Event