Case Study 1:
INCRECO
Metaverse Space
INCRECO is a spatial environment developed from visual prompts provided by the client, translated into a real-time, explorable world.
The project operates at the intersection of external vision and spatial decision-making — requiring continuous interpretation of intent, constraints and production logic across tools and environments.
It also reflects an ongoing investigation into authorship in spatial systems — where control is distributed between client input, designer decisions and the limitations of real-time environments.
VISUAL PROMPTS PROVIDED BY THE CLIENT
MANUAL SCULPTING IN VR
BLENDER HARD SURFACE MODELING | UV MAPS | MODEL OPTIMIZATION
UNITY WORLD BUILDING
Live Real-Time Event