Spatial Objects

Objects developed as part of spatial environments rather than standalone assets. They support scene composition, navigation and interaction within real-time systems.

A hero object study developed as part of a spatial environment, focusing on silhouette, material readability and presence under real-time lighting.

The piece explores how high-detail objects operate within a scene — contributing to spatial perception, scale and visual hierarchy rather than functioning as isolated assets.

3D MODELING

Decorative elements are structured as separate components, allowing for controlled material behaviour and flexibility within the scene.

The surface was developed to maintain consistent material perception across curved forms, supporting readability and coherence within a real-time environment.

TEXTURING

Materials were developed through a layered process, allowing controlled variation across surfaces while maintaining clarity in real-time lighting.

The focus was on how materials read within the scene — balancing surface detail, reflectivity and consistency to support legibility and separation between elements.