3D Art
& Environment
Unity3D (URP)
3D Artist specializing in immersive environments, real-time XR experiences, and interactive spatial storytelling. I build stylized and narrative-driven worlds using Blender, Gravity Sketch, Substance Painter, and Unity, with a strong focus on clean topology, texturing, lighting, and performance for VR/WebGL.
Over the last 2 years, I have created 10+ original digital environments for digital community activations.
My workflow spans rapid 3D concepting, look development, asset creation, scene setup, and integration into real-time engines. I thrive in collaborative teams where creativity
and technology intersect.