CASE STUDY
Horror Village — Modular Environment Prototype (Unity URP)
Role: Environment / Level Artist
Engine: Unity 6 (URP) Real time
Platform Target: High-end Mobile
Scope: Small night-time horror village section (2 buildings + modular asset)
Summary of Work
Created a stylized horror village environment in Unity 6 (URP), designing the full architectural layout & scene from scratch using a limited set of provided modular FBX meshes (walls, roofs, structural elements). The work focused on environment composition, terrain sculpting, lighting, LODs optimization and mobile-conscious optimization while establishing a cohesive moonlit horror atmosphere.
Unity3D (URP)
3D Artist specializing in immersive environments, real-time XR experiences, and interactive spatial storytelling. I build stylized and narrative-driven worlds using Blender, Gravity Sketch, Substance Painter, and Unity, with a strong focus on clean topology, texturing, lighting, and performance for VR/WebGL.
Over the last 2 years, I have created 10+ original digital environments for digital community activations.
My workflow spans rapid 3D concepting, look development, asset creation, scene setup, and integration into real-time engines. I thrive in collaborative teams where creativity
and technology intersect.