CASE STUDY
Horror Village — Modular Environment Prototype (Unity URP)
Role: Environment / Level Artist
Engine: Unity 6 (URP) Real time
Platform Target: High-end Mobile
Scope: Small night-time horror village section (2 buildings + modular asset)
Summary of Work
Created a stylized horror village environment in Unity 6 (URP), designing the full architectural layout & scene from scratch using a limited set of provided modular FBX meshes (walls, roofs, structural elements). The work focused on environment composition, terrain sculpting, lighting, LODs optimization and mobile-conscious optimization while establishing a cohesive moonlit horror atmosphere.